What is Machinima? 
Friday, September 24, 11:00 am - 12:30 pm (Arts Court Theatre)
Commonly described as a new medium with a real-time virtual 3D environment, Machinima combines the art and technique of animation, filmmaking and game development. Simply put, this is the practice of making animated movies using 3D game technology. Since its beginnings in the mid 1990s Machinima has blossomed from the fringe-experimental into a full-fledged low-budget digital-filmmaking technique. This workshop will give you a taste of the spectrum of what is being created and what this means to independent animation production in the coming years. Speakers: Friedrich Kirschner (Machinimag.com), Paul Marino (Academy of Machinima Arts & Sciences), Matthew Ross (Fountainhead Entertainment).
Starting Your Own Production Company
Saturday, September 25, 11:00 am - 12:30 pm (Arts Court Library)
With more and more animators competing for jobs and the ever-growing thirst for creative 
freedom, artists are increasingly turning to independent production via self-operated production 
companies. The result: every animator's basement is listed under "X Productions Inc." But how 
do you stand out from the crowd? And more importantly, how do you survive? Learn how to 
effectively launch a production company that endures. 
Speakers: Fred Crippen (Pantomime Pictures), Steve Dovas (Dovas Animation), Mark Edwards 
(Edwards Law), Richard O'Connor (Asterisk)
Apple Presentation: Motion sponsored by Apple FREE!
Saturday, September 25, 11:00 am - 12:30 pm (Arts Court Theatre)
Introducing Motion, the only motion graphics package with real-time previews, procedural 
behavior animation and Final Cut Pro HD integration. Apple's high-performance motion graphic 
design and production application lets you explore new creative territory using self-propelled 
behavior animation, character-by-character title animation and a powerful new interface. 
Motion integrates seamlessly with Final Cut Pro HD and DVD Studio Pro 3, making it quicker 
and easier than ever to create motion graphics for film, video and DVDs. 

New features include:
▪ Real-Time Design
▪ Behavior Animation
▪ Natural Simulations 
▪ Photoshop Integration
▪ After Effects Plug-ins
Presented by Randy Bowler.
Alias Presentation: Maya® 6 sponsored by Alias FREE!
Saturday, September 25, 1:00 pm - 2:30 pm (Arts Court Theatre)
Maya® 6, the latest release of the award-winning 3D graphics, animation and special effects software offers you a complete 3D design tool enabling you to unleash your creativity and bring your ideas to life. With expanded support options and new self-paced Learning Tools, you'll save time and money while you focus on your designs and not on your learning curve. Some exciting new features of Maya® 6 include:
▪ Unparalleled character creation and animation
▪ Enhanced scene management and workflow improvements
▪ New levels of interaction and integration with industry-standard technologies
▪ Key enhancements and developments in modeling, animation, dynamics, brush-based technologies, rendering, and end-user programming capabilities.
Come see for yourself why Maya® 6 is the essential tool for your 3D design projects. Presented by Nelson Cruz (Application Engineer).
Scoring for Animation
Saturday, September 25, 1:00 pm - 2:30 pm (Arts Court Library)
Working under the toughest deadlines and what seem like impossible expectations, composers somehow manage to add that pinch of magic that breathes life into the moving image. Composers Normand Roger, Judith Gruber-Stitzer and Bob Wiseman will show you how they do it. Moderated by Marcel Jean (National Film Board of Canada).
Working on the Web: Is A Career in Internet Animation Possible?
Saturday, September 25, 3:00 pm - 4:30 pm (Arts Court Library)
After the dot.com collapse, is it even possible to exclusively work in "New Media"? How do artists working and creating for the web survive? Is there a future for the independent artist on the internet? Find out how, and why, some artists continue to animate on the web. Speakers to date: Denny Silverthorne (Odd Job Jack), Theodore Ushev (mortadellatv), Steve Whitehouse (Mr. Man).
The Making of P3K: Pinocchio 3000
Sunday, September 26, 1:00 pm - 2:30 pm (Arts Court Theatre)
An in-depth look into the making of the animated feature film by Montreal-based production company, CinéGroupe. Michel Lemire, Executive Vice President Creative Affairs, and Christian Garcia, Supervisor of 3D Animation, will take you through the timeline of events and delve into the visual development of the film, the challenges of feature animation production in Canada (and around the globe) including historic and current trends, and will explore new technologies and the future of CG animation.
A Career in Gaming with Electronic Arts sponsored by Electronic Arts FREE!
Sunday, September 26, 1:00 pm - 2:30 pm (Arts Court Library)
What does it take to enter the world of professional game design and development? As a leading interactive entertainment software company, Electronic Arts depends on bright, energetic and talented people who share a passion for creating the best games and the best place to work. Bring your portfolio and meet one-on-one with recruiters!!
Sounds Like a Blast: Recording Techniques
Sunday, September 26, 3:00 pm – 5:00 pm (Arts Court Theatre)
In this practical workshop Howard Sonnenburg and Rob Anderson of Atomic Productions and independent filmmaker Signe Baumane will demonstrate how to go about creating an effective and creative sound track for your animated film, including hardware and software considerations, choosing between custom or pre-recorded sound, recording foley, editing, mixing AND, of course, communication and collaboration. With a case-study to illustrate some dos and don'ts, you will get a first-hand account of what it takes to make a film that sounds as good as it looks.